Skip to main content

The Fall of Corian IV: Mission 3 - Outlying Town

Hi all

Today I bring the third mission for the Fall of Corian IV campaign.

Thanks for taking a look and as always comments are most welcome.

Blackmane

Read on for Mission 3


Mission 3 - Outlying Town                         Worth – 4 Victory Points

Type
Special, Pitched Battle deployment

Points
1500 per side

Objective
The town was located by scouts who had been sent to search the area surrounding the landing zone. From the report made by the scouts the town is a strong point in the area. The town must be taken from enemy hands so that they won’t cause problems later on. The scouts also report that the town could make a good place for a forward command post and could prove useful later on.

Mission Special Rules

Capture The Town – The attacker has to capture the town. To achieve this, the attacker must attempt to move as many models off the defenders board edge as possible. At the end of the game count how many models have left the board by the defenders board edge; casualties do not count towards this. If the number of attacking models that left the board by the defenders board edge is higher than the number of attacking models left on the board then the attacking force has won. It has broken through the defenders lines and is on the way to capturing the town. Any other result is a loss for the attackers. If the attacker manages to kill every defending model on the table before the game ends then it is an automatic win and the outcome described in the mission outcomes.

Mission Outcomes

Attacker Wins (More models left the table) – Play mission 4 as normal.

Attacker Wins (Killed all defending models) – Play mission 4 with the following modifier – The game length will be 6 turns instead of 7. This represents the defenders having less time to retreat as the town has been lost so quickly and so the retreat is less ordered than it would have been.

Defender Wins – After defending the town, the order is given to fall back and draw the enemy into a trap. Play mission 4 as stated but with the modifier in the mission special rules.

Comments

Popular posts from this blog

Start Collecting Skitarii Review

Hey all, today I'm giving my little review on the new Start Collecting Skitarii box. Firstly for a GW price of  £50 ($85) these are exceptional value, in this box set the Dunewalker is £40, Rangers/Vanguard £23.50 and the Dominus £22. Even at £50, that's a £35.50 saving. If you're like me and bought it from an online store ( Goblin Gaming for me, 20% discount and £3.90 postage, just under 50% off standalone retail price)


Scenery: Imperial Sector Buildings WIP

Hi all

Its been a while since anything new was posted on SotA which I think has been due to both myself and Zebulon having a little break from doing anything major. I've been tinkering with a few bits and pieces for the last few weeks and now find myself ready to get back into the swing of things.

So first up are the buildings from the Imperial Sector box. I was lucky enough to find this box in my local store at the old price of about £52 rather than the new £70 price. I hadn't intended to buy it but I knew I'd regret not buying it. It took me a couple of weeks to assemble the buildings which was slow by my standards (due to the decreased nature of hobby activities).

So lets get on with the pictures.


Drakwald Carnalites Minotaur WIP

Hey all.l,

I'm back today with the first WIP for my Carnalites. As somewhat of a tester for the team I picked the Minotaur as he has both armour and skin/fur that can be translated across the team.